Primitive Augsburg Chess

Introduction

Augsburg Chess is a variant first seen in fairy problems where pieces are allowed to move into cells  occupied by friendly pieces thus creating a single super-piece.

Set-up

The game is played on a board of 10x10 squares
Each player starts the game with 30 pieces - 2 each of Senator, Longbowman, Tower, Deacon, Knight, Elephant, Camel, Bishop, and Rook; 10 Pawns, 1 Queen and 1 King.
There are two other types of pieces not on the board at the start - Wazir and Ferz.

Pieces

The Wazir and Ferz are the primitive pieces from which the first-order compound pieces of Knight, Elephant, and Camel are constructed.  These first-order compounds may be used to build the second-order compound pieces of Bishop, Rook, Tower, Deacon, and Longbowman.  Finally there are the two third-order compounds of Queen and Senator.  The King and Pawns play no part in the formation of compound pieces.

Graphic
Components
Name
Notation
Move
ferz
  • Single Ferz
Ferz
F
step 1 square diagonally
wazir
  • Single Wazir
Wazir
W
step 1 square orthogonally
elephant
  • Ferz + Ferz
Elephant
E
leap  2 squares diagonally
camel
  • Wazir + Wazir
Camel
C
leap 2 squares orthogonally
knight
  • Ferz + Wazir
Knight
N
leap 2 squares hippogonally (a knight's move in ortho-chess)
bishop
  • Elephant + Elephant
Bishop
B
unlimited steps diagonally but may not leap
rook
  • Camel + Camel
Rook
R
unlimited steps orthogonally but may not leap

  • Knight + Elephant
Deacon
D
step 1 square orthogonally or slide up to 4 squares diagonally. May not leap.

  • Knight + Camel
Tower
T
step 1 square diagonally or slide up to 4 squares orthogonally. May not leap.

  • Knight + Knight
  • Camel + Elephant
Longbowman
L
leap 2 or 3 squares diagonally or orthogonally.

  • Rook + Bishop
  • Tower + Deacon
  • Longbowman + Longbowman
Senator
S
step 1 square in any direction; leap 2 or 3 squares diagonally or orthogonally; or leap 2 squares hippogonally (a knight's move in ortho-chess)

queen
  • Rook + Bishop
  • Tower + Deacon
  • Longbowman + Longbowman
Queen
Q
unlimited steps diagonally or orthogonally but may not leap (R + B)
None
King
K
step 1 square in any direction as in ortho-chess

None
Pawn
P
as in ortho-chess.  Promotes to Knight, Elephant, Camel, Ferz or Wazir.